local-mapgen-test
Offline 100.22.119.105:29010 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 494/ 500
- 584/ 600
- 379/ 325
- 776/ 800
- 132/ 200
- 388/ 425
Quick answers
Tags and search
Where does local-mapgen-test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include local-mapgen-test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on local-mapgen-test?
local-mapgen-test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find local-mapgen-test?
local-mapgen-test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 100.22.119.105:29010.
Is local-mapgen-test up, and how often does it stay online?
local-mapgen-test is down at the moment; it was last up 17 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.
What is the Rust version for local-mapgen-test?
Rust network protocol 2633 and build 165217 is what local-mapgen-test runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does local-mapgen-test wipe?
Too few wipes are on record for local-mapgen-test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 17 days 7 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to local-mapgen-test?
No gather rate appears in the name of local-mapgen-test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on local-mapgen-test?
local-mapgen-test uses a game-generated procedural map.
Player count
Is local-mapgen-test busy?
The last sighting of local-mapgen-test was 17 days 7 hours ago; it is offline right now.
Where does local-mapgen-test sit in the rankings?
For player hours in the last seven days, local-mapgen-test ranks #16,614, within the top 70% of ranked servers.
How to join
What's the way to join local-mapgen-test?
Open Rust and press F1, then type client.connect 100.22.119.105:29010. Alternatively, click Launch Rust on this page to join via Steam.