DuckFarm
Offline 101.109.51.130:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and filters
Where does DuckFarm appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DuckFarm are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on DuckFarm?
The server browser shows these tags for DuckFarm: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is DuckFarm in?
DuckFarm does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 101.109.51.130:28015.
How reliable is DuckFarm?
DuckFarm is down at the moment; it was last up 14 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for DuckFarm?
Rust network protocol 2634 and build 166652 is what DuckFarm runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does DuckFarm wipe?
Too few wipes are on record for DuckFarm to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 19 hours.
Rules and settings
What settings are in place on DuckFarm?
The name of DuckFarm contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on DuckFarm?
DuckFarm uses a game-generated procedural map.
Player stats
Is DuckFarm busy?
The last sighting of DuckFarm was 14 days 7 hours ago; it is offline right now.
Where does DuckFarm sit in the rankings?
Over the last seven days, DuckFarm is #16,000 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join DuckFarm?
To join, open Rust, hit F1, and enter client.connect 101.109.51.130:28015. Or click Launch Rust on this page to open the game through Steam and connect.