TMR Testing
Online AF 102.211.186.108:10010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 48% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does TMR Testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TMR Testing: Modded Rust servers. The server list shows it under Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on TMR Testing?
gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; AF (Africa): Its browser listing sits under Africa — that is the tag list TMR Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on TMR Testing?
The last 48 hours saw an average of 84 server fps, never dropping below 3. The entity count reached a high of 82,554, covering buildings, deployables and everything else. 2,882 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find TMR Testing?
The AF tag marks TMR Testing as being in Africa. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 102.211.186.108:10010.
How reliable is TMR Testing?
TMR Testing is live as of this check. According to its reported uptime, the last restart was about 7 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for TMR Testing?
Rust network protocol 2634 and build 167781 is what TMR Testing runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does TMR Testing wipe?
TMR Testing limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 16 days 16 hours ago. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at TMR Testing?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on TMR Testing?
No gather rate appears in the name of TMR Testing. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on TMR Testing?
A game-generated procedural map of size 3,750 with seed 261001 is in play on TMR Testing. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on TMR Testing?
Right now 0 players are on TMR Testing, which has 60 slots. The seven-day average is 0 players, with a peak of 2.
Where does TMR Testing sit in the rankings?
Over the last seven days, TMR Testing sits at #7,599 by player hours, among the top 34% of all ranked servers and #16 in Africa.
How to join
What's the way to join TMR Testing?
Open Rust and press F1, then type client.connect 102.211.186.108:10010. Alternatively, click Launch Rust on this page to join via Steam. https://TableMountainRust.rusters.io is its website.
