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Dive report

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.118.251:28015 checked 10m ago

biweekly wipes moddedcarbon
Drop in
2/ 50 players now 4% full
17-day averagepeak 7
#3,171ranktop 14% · #9 in AF
2d agolast wipebiweekly schedule
11d 6hnext wipeThu 29 Oct, 16:51 UTC

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 14% of all ranked servers, top 27% in AF. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:51 UTC, in 11d 6h. Its biweekly schedule tag · low confidence

usual gap11.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 2

Coming wipes

  • 11d 6h
    Thu 29 Oct, 16:51 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 6h
    Thu 12 Nov, 16:51 UTC
  • 39d 6h
    Thu 26 Nov, 16:51 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 4 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:51 UTC2d ago 7 – running 0
Sun 4 Oct, 01:13 UTC14d ago 10 halved by day 2 11.7 days 3
Thu 1 Oct, 18:26 UTC FW16d ago 6 held half 2.3 days 3
Thu 17 Sep, 19:37 UTC30d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers. Its entry appears under the filters Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What's the meaning of the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; AF (Africa): Its browser listing sits under Africa. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

It averaged 182 server fps over the last 48 hours, with a low of 15. The entity count reached a high of 79,483, covering buildings, deployables and everything else. Memory use peaked at 3,183 MB. Players experience lag when fps drops and entities climb.

What's the location of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists Africa as its location, with the AF tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 102.39.118.251:28015.

How reliable is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Right now [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is online. According to its reported uptime, the last restart was about 7 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

On Windows, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe?

Its tag guides the prediction since [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | has too few wipes on record to confirm the schedule. Thursday 29 October at 16:51 UTC is when the next wipe is due. This world has been running since 2 days 17 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Recent wipes have averaged a busiest crowd of 8 players. The peak crowd on the latest wipe came 28 hours in. The crowd held above half that peak until the next wipe in 67% of recent wipes. By day 2, the pop had dropped under half.

Rules and settings

Which rules and settings is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | running?

Its name does not state a gather rate for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

A game-generated procedural map of size 3,500 with seed 141595 is in play on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is holding 2 players on its 50 slots at the moment. The seven-day average is 1 players, with a peak of 7. The busiest point in the last 48 hours was 18:00 UTC, averaging 6 players.

What's [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s rank among Rust servers?

Over the last seven days [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sits at #3,171 on player hours, which is #9 in Africa and inside the top 14% of all ranked servers.

Getting in

What's the process to join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 102.39.118.251:28015. You can find its website at https://discord.com/invite/cDHcf229qe.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Region

AF
Africa Its browser listing sits under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.