[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 22:27 UTC, in 10d 11h. Its biweekly schedule tag · low confidence
Coming wipes
- 10d 11hWed 28 Oct, 22:27 UTC
- 18d 8hThu 5 Nov, 19:00 UTCFW
- 24d 11hWed 11 Nov, 22:27 UTC
- 38d 11hWed 25 Nov, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC3d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC30d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does [ZA]MadHouse-Test| South-Africa appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [ZA]MadHouse-Test| South-Africa are: Modded Rust servers. You can find it on the server list by these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What's the meaning of the tags on [ZA]MadHouse-Test| South-Africa?
The server browser shows these tags for [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 102.39.118.251:28025.
What's the uptime like for [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is down at the moment; it was last up 3 days 12 hours ago. In the last full 7 days, 1 of 168 hours were online, 1% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for [ZA]MadHouse-Test| South-Africa?
On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
How often does [ZA]MadHouse-Test| South-Africa wipe?
With too few wipes recorded for [ZA]MadHouse-Test| South-Africa to confirm the schedule, the prediction goes by its tag. Wednesday 28 October at 22:27 UTC is when the next wipe is due. The world you are on now was created 3 days 12 hours. The tags show wipes scheduled every two weeks.
What happens on wipe day at [ZA]MadHouse-Test| South-Africa?
Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1, the pop had dropped under half.
Map and rules
What settings are in place on [ZA]MadHouse-Test| South-Africa?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa uses a procedural map of size 3,000 with seed 144600381, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on [ZA]MadHouse-Test| South-Africa?
The last sighting of [ZA]MadHouse-Test| South-Africa was 3 days 12 hours ago; it is offline right now. The seven-day average for players here is 0.
Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?
For player hours in the last seven days, [ZA]MadHouse-Test| South-Africa ranks #15,807, within the top 72% of ranked servers.
Join info
What's the process to join [ZA]MadHouse-Test| South-Africa?
Open Rust and press F1, then type client.connect 102.39.118.251:28025. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/cDHcf229qe is its website.
