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Dive report

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 11m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#6,880ranktop 31%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k2 Oct5 Oct8 Oct11 Oct14 Oct17 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [Local Server] All Welcome appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [Local Server] All Welcome are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on [Local Server] All Welcome?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list [Local Server] All Welcome puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does [Local Server] All Welcome perform?

The last 48 hours saw an average of 30 server fps, never dropping below 29. At its peak it carried 93,781 entities, including buildings and deployables. 2,573 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [Local Server] All Welcome?

There is no published region for [Local Server] All Welcome. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 103.1.213.78:28065.

Is [Local Server] All Welcome up, and how often does it stay online?

[Local Server] All Welcome is live as of this check. According to its reported uptime, the last restart was about 41 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 1 October 2026 is when Rust Going Deep first saw it.

What Rust version is [Local Server] All Welcome on?

On Windows, [Local Server] All Welcome runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does [Local Server] All Welcome wipe?

The wipes recorded for [Local Server] All Welcome are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 21 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to [Local Server] All Welcome?

Its name does not state a gather rate for [Local Server] All Welcome. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on [Local Server] All Welcome?

[Local Server] All Welcome uses a procedural map of size 4,000 with seed 1829117656, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

What's the population like on [Local Server] All Welcome?

[Local Server] All Welcome is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 2.

What position does [Local Server] All Welcome hold in the server rankings?

Over the last seven days, [Local Server] All Welcome is #6,880 by player hours, among the top 31% of all ranked servers.

Getting in

What's the way to join [Local Server] All Welcome?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.1.213.78:28065.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.