ServerHub Test
Offline 103.100.211.184:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 223/ 225
- 528/ 525
- 580/ 650
- 171/ 200
- 263/ 250
- 137/ 200
Quick answers
Tags and filters
Where does ServerHub Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerHub Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on ServerHub Test?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list ServerHub Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find ServerHub Test?
There is no published region for ServerHub Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 103.100.211.184:28015.
Is ServerHub Test up, and how often does it stay online?
The server ServerHub Test is not reachable at the moment; the last sighting was 20 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 27 September 2026.
What Rust version is ServerHub Test on?
The version on ServerHub Test is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does ServerHub Test follow for wipes?
Too few wipes are on record for ServerHub Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 17 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to ServerHub Test?
Its name does not state a gather rate for ServerHub Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on ServerHub Test?
A procedural map, generated by the game, is in play on ServerHub Test.
Player stats
Is ServerHub Test busy?
The last sighting of ServerHub Test was 20 days 17 hours ago; it is offline right now.
What's ServerHub Test's rank among Rust servers?
For player hours in the last seven days, ServerHub Test ranks #16,964, within the top 71% of ranked servers.
Join info
How do you get into ServerHub Test?
Open Rust and press F1, then type client.connect 103.100.211.184:28015. Alternatively, click Launch Rust on this page to join via Steam.