TestServer
Online 103.236.54.209:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC2d ago | – | – | running | 0 |
| Wed 14 Oct, 19:15 UTC3d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC7d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC31d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 589/ 600
- 474/ 575
- 140/ 200
- 482/ 325
- 210/ 200
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is TestServer lag-free?
The last 48 hours saw an average of 252 server fps, never dropping below 237. Buildings, deployables and all other world objects added up to as many as 22,109 entities. 1,821 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find TestServer?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 103.236.54.209:28015.
Is TestServer up, and how often does it stay online?
TestServer is live as of this check. According to its reported uptime, the last restart was about 3 days 11 hours ago. It was up 46% of the time over the last full 7 days, 78 of 168 hours. Rust Going Deep has had it on record since 14 September 2026.
What is the Rust version for TestServer?
On Linux, TestServer runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does TestServer wipe?
No next wipe can be predicted for TestServer, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 13 hours is how long ago this world came into being.
What can you expect on wipe day at TestServer?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
Which rules and settings is TestServer running?
The name of TestServer contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on TestServer?
TestServer uses a procedural map of size 2,300 with seed 12345, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
How many players are on TestServer?
Right now 0 players are on TestServer, which has 1,000 slots. Across the last seven days, the typical count has been 0 players.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #15,843 by player hours, among the top 72% of all ranked servers.
Getting in
What's the way to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.236.54.209:28015.