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Dive report

kxmc-test

Online 103.91.210.26:20039 checked 11m ago

monthly wipes moddedcarbonsoftcore
Drop in
0/ 150 players now 0% full
07-day averagepeak 1
#9,902ranktop 45%
12d agolast wipemonthly schedule
18d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  • 18d 17h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:10 UTC12d ago 2 – running 0
Thu 1 Oct, 21:15 UTC FW16d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC32d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does kxmc-test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include kxmc-test: Modded Rust servers, Rust build and creative servers and Rust creative servers. The server list shows it under Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What's the meaning of the tags on kxmc-test?

kxmc-test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): It holds 150 players; ts20 (Group limit): The team limit is 20; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^s (Softcore): In this softcore server, you hold on to some items after dying; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^k (Build server): A place to design and practise base building; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is kxmc-test lag-free?

Average server fps for the last 48 hours was 73, and the lowest was 61. Buildings, deployables and all other world objects added up to as many as 123,701 entities. 4,812 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of kxmc-test?

There is no published region for kxmc-test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 103.91.210.26:20039.

How reliable is kxmc-test?

kxmc-test is live as of this check. According to its reported uptime, the last restart was about 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is kxmc-test on?

On Windows, kxmc-test runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

How often does kxmc-test wipe?

The only wipe kxmc-test takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 12 days 13 hours. Wipes are scheduled monthly, as shown in its tags.

What happens on wipe day at kxmc-test?

Recent wipes have averaged a busiest crowd of 2 players. 39 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. It held on until day 3, then dipped below half.

Settings and map

What settings and rules have been applied to kxmc-test?

The name of kxmc-test contains no gather rate. The group limit is 20 players. softcore is the game mode, Facepunch's softer mode: you retain some loot. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on kxmc-test?

kxmc-test uses a procedural map of size 4,500 with seed 126486, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on kxmc-test?

Right now 0 players are on kxmc-test, which has 150 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

Where does kxmc-test sit in the rankings?

For player hours in the last seven days, kxmc-test ranks #9,902, within the top 45% of ranked servers.

Join info

How do you get into kxmc-test?

To join, open Rust, hit F1, and enter client.connect 103.91.210.26:20039. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^z,^y,^m,^s,^c,^k,gmrust,cs167781,ts20

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players It holds 150 players.
ts20
Group limit The team limit is 20.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Difficulty

^s
Softcore In this softcore server, you hold on to some items after dying.

Gameplay

^c
Creative It's a sandbox: skip the gathering and build what you want.
^k
Build server A place to design and practise base building.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.