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Dive report

[SEA] RustCamp | Vanilla | Biweekly

Offline 103.94.238.201:28015 checked 31d ago

vanillamoddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,509rankno region published
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [SEA] RustCamp | Vanilla | Biweekly appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [SEA] RustCamp | Vanilla | Biweekly: Modded Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on [SEA] RustCamp | Vanilla | Biweekly?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list [SEA] RustCamp | Vanilla | Biweekly puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is [SEA] RustCamp | Vanilla | Biweekly in?

There is no region tag on [SEA] RustCamp | Vanilla | Biweekly, but the name hints at Asia. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 103.94.238.201:28015.

What's the uptime like for [SEA] RustCamp | Vanilla | Biweekly?

Right now [SEA] RustCamp | Vanilla | Biweekly is offline, having last been seen 31 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 15 September 2026.

What Rust version is [SEA] RustCamp | Vanilla | Biweekly on?

On Linux, [SEA] RustCamp | Vanilla | Biweekly runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.

Wipe info

How often does [SEA] RustCamp | Vanilla | Biweekly wipe?

The wipes recorded for [SEA] RustCamp | Vanilla | Biweekly are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 32 days 14 hours ago.

Settings and map

Which rules and settings is [SEA] RustCamp | Vanilla | Biweekly running?

No gather rate appears in the name of [SEA] RustCamp | Vanilla | Biweekly. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

Which map is active on [SEA] RustCamp | Vanilla | Biweekly?

A procedural map, generated by the game, is in play on [SEA] RustCamp | Vanilla | Biweekly.

Population

How many players are on [SEA] RustCamp | Vanilla | Biweekly?

[SEA] RustCamp | Vanilla | Biweekly was last seen 31 days 13 hours ago and is offline as you read this.

Where does [SEA] RustCamp | Vanilla | Biweekly sit in the rankings?

Over the last seven days, [SEA] RustCamp | Vanilla | Biweekly is #15,509 by player hours, among the top – of all ranked servers.

Getting in

What's the process to join [SEA] RustCamp | Vanilla | Biweekly?

Open Rust and press F1, then type client.connect 103.94.238.201:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163794
Build It's on build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.