Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA, and #634 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC13d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC14d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 75
- 24/ 200
- 1/ 150
- 0/ 50
- 73/ 150
- 34/ 200
Quick answers
Tags and listings
Where does Naval Deep Sea 1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Naval Deep Sea 1 are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Naval Deep Sea 1?
gmrust (Game mode): Survival, as standard Rust does it; mp120 (Max players): It holds 120 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): In the server browser it appears under North America — that is the tag list Naval Deep Sea 1 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on Naval Deep Sea 1?
The last 48 hours saw an average of 5 server fps, never dropping below 5. At its peak it carried 128,848 entities, including buildings and deployables. 4,882 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is Naval Deep Sea 1 in?
Its location is North America, according to the NA tag Naval Deep Sea 1 displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 104.129.132.19:28109.
Is Naval Deep Sea 1 up, and how often does it stay online?
Naval Deep Sea 1 is live as of this check. Its reported uptime shows a restart about 43 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Naval Deep Sea 1 on?
Rust network protocol 2634 and build 167781 is what Naval Deep Sea 1 runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Naval Deep Sea 1 wipe?
Naval Deep Sea 1 limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 9 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at Naval Deep Sea 1?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 8 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is Naval Deep Sea 1 running?
No gather rate appears in the name of Naval Deep Sea 1. The group cap is 4 players (quad). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.
Which map is active on Naval Deep Sea 1?
The map on Naval Deep Sea 1 is procedural and size 4,800, generated by the game with seed 1017058979. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Procedural.
Player stats
What's the population like on Naval Deep Sea 1?
Right now 0 players are on Naval Deep Sea 1, which has 120 slots. Over the past week it has drawn 0 players on average.
What's Naval Deep Sea 1's rank among Rust servers?
Naval Deep Sea 1 ranks #15,807 for player hours over the last seven days, #1,570 in North America and in the top 72% of ranked servers. Within the quad group, its position is #634.
Join info
What's the way to join Naval Deep Sea 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.19:28109.