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Dive report

Jitters Test Server

Online NA 104.129.132.227:30015 checked 10m ago

weekly wipes moddedoxidepve
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#6,318ranktop 29% · #1038 in NA
4d agolast wipeweekly schedule
2d 23hnext wipeWed 21 Oct, 10:20 UTC

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 10:20 UTC, in 2d 23h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  • 2d 23h
    Wed 21 Oct, 10:20 UTC
  • 9d 23h
    Wed 28 Oct, 10:20 UTC
  • 16d 23h
    Wed 4 Nov, 10:20 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 23d 23h
    Wed 11 Nov, 10:20 UTC
  • 30d 23h
    Wed 18 Nov, 10:20 UTC
  • 37d 23h
    Wed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC4d ago 1 – running 0
Thu 8 Oct, 10:56 UTC9d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC17d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC20d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC20d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC21d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC22d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC23d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC24d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC24d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Jitters Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Jitters Test Server are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What's the meaning of the tags on Jitters Test Server?

The server browser shows these tags for Jitters Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on Jitters Test Server?

It averaged 58 server fps over the last 48 hours, with a low of 22. Buildings, deployables and all other world objects added up to as many as 94,749 entities. Memory use peaked at 2,773 MB. Players experience lag when fps drops and entities climb.

What's the location of Jitters Test Server?

Jitters Test Server lists North America as its location, with the NA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 104.129.132.227:30015.

What's the uptime like for Jitters Test Server?

Jitters Test Server is live as of this check. The uptime it gives puts the last restart at roughly 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Jitters Test Server on?

Rust network protocol 2634 and build 167781 is what Jitters Test Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Jitters Test Server wipe?

With too few wipes recorded for Jitters Test Server to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Wednesday 21 October at 10:20 UTC. This world has been running since 4 days ago. The tags show wipes set to happen every week.

What can you expect on wipe day at Jitters Test Server?

Recent wipes have averaged a busiest crowd of 2 players. 23 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 33% of recent wipes. Otherwise, the crowd sank below half by day 2.5.

Rules and settings

What settings are in place on Jitters Test Server?

No gather rate appears in the name of Jitters Test Server. 8 players is the group cap, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Jitters Test Server?

The map on Jitters Test Server is procedural and size 3,500, generated by the game with seed 2244. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on Jitters Test Server?

Out of 10 slots, 0 are filled on Jitters Test Server right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Where does Jitters Test Server sit in the rankings?

Over the last seven days Jitters Test Server sits at #6,318 on player hours, which is #1,038 in North America and inside the top 29% of all ranked servers.

How to join

What's the way to join Jitters Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.227:30015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.