Atlas - 2x Quad Development (Staging)
Offline 104.129.132.27:28070 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 250
- 73/ 150
- 172/ 200
- 51/ 200
- 38/ 200
- 34/ 200
Quick answers
Tags and listings
Where does Atlas - 2x Quad Development (Staging) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Atlas - 2x Quad Development (Staging): 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
What's the meaning of the tags on Atlas - 2x Quad Development (Staging)?
The server browser shows these tags for Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): The slot count is 400; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166257 (Build): It's on build 166257; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; modded (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Atlas - 2x Quad Development (Staging)?
There is no published region for Atlas - 2x Quad Development (Staging). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 104.129.132.27:28070.
What's the uptime like for Atlas - 2x Quad Development (Staging)?
Right now Atlas - 2x Quad Development (Staging) is offline, having last been seen 16 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 29 September 2026.
What Rust version is Atlas - 2x Quad Development (Staging) on?
The version on Atlas - 2x Quad Development (Staging) is Rust network protocol 2634 and build 166257, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Atlas - 2x Quad Development (Staging) follow for wipes?
Too few wipes are on record for Atlas - 2x Quad Development (Staging) to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 18 days 16 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Atlas - 2x Quad Development (Staging)?
The name says it: Atlas - 2x Quad Development (Staging) is a 2x gather server. A group can have at most 4 players (quad). It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on Atlas - 2x Quad Development (Staging)?
A game-generated procedural map of size 3,850 with seed 72357419 is in play on Atlas - 2x Quad Development (Staging). RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Billy Joe's Custom Map.
Population
How many players are on Atlas - 2x Quad Development (Staging)?
The last sighting of Atlas - 2x Quad Development (Staging) was 16 days 16 hours ago; it is offline right now.
What's Atlas - 2x Quad Development (Staging)'s rank among Rust servers?
Over the last seven days, Atlas - 2x Quad Development (Staging) is #16,275 by player hours, among the top 69% of all ranked servers. Among servers in the quad category, it holds #643.
How to join
What's the way to join Atlas - 2x Quad Development (Staging)?
To join, open Rust, hit F1, and enter client.connect 104.129.132.27:28070. Or click Launch Rust on this page to open the game through Steam and connect.