dill.moe
Offline 104.130.220.21:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 108/ 200
- 247/ 250
- 323/ 325
- 208/ 250
- 261/ 300
Quick answers
Tags and search
Where does dill.moe appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include dill.moe: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on dill.moe?
The server browser shows these tags for dill.moe: gmrust (Game mode): Survival, as standard Rust does it; mp350 (Max players): There are 350 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find dill.moe?
No region comes from dill.moe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 104.130.220.21:28015.
Is dill.moe up, and how often does it stay online?
dill.moe is down at the moment; it was last up 14 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for dill.moe?
On Linux, dill.moe runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does dill.moe follow for wipes?
The next wipe on dill.moe is calculated from the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 14 days 5 hours. Wipes are scheduled monthly, as shown in its tags.
Rules and settings
What settings are in place on dill.moe?
The name of dill.moe contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
What's the map on dill.moe?
dill.moe uses a game-generated procedural map.
Population
How many players are on dill.moe?
dill.moe was last seen 14 days 4 hours ago and is offline as you read this.
Where does dill.moe sit in the rankings?
For player hours in the last seven days, dill.moe ranks #16,003, within the top 71% of ranked servers.
Getting in
What's the process to join dill.moe?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.130.220.21:28015.