HURT LOCKER
Online 104.143.3.247:28159 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 5h. The force wipe · high confidence
Coming wipes
- 18d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 410/ 1000
- 34/ 700
- 110/ 1000
- 17/ 700
- 48/ 1000
- 96/ 650
Quick answers
Tags and filters
Where does HURT LOCKER appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include HURT LOCKER: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on HURT LOCKER?
HURT LOCKER's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): The slot count is 200; ts12 (Group limit): The team limit is 12; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the performance like on HURT LOCKER?
It averaged 10 server fps over the last 48 hours, with a low of 5. Buildings, deployables and all other world objects added up to as many as 92,804 entities. 3,434 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is HURT LOCKER in?
There is no published region for HURT LOCKER. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 104.143.3.247:28159.
Is HURT LOCKER up, and how often does it stay online?
HURT LOCKER is up and reachable at the moment. According to its reported uptime, the last restart was about 5 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for HURT LOCKER?
On Linux, HURT LOCKER runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does HURT LOCKER follow for wipes?
The only wipe HURT LOCKER takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. This world has been running since 16 days 7 hours ago. The tags list wipes scheduled every month.
What can you expect on wipe day at HURT LOCKER?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 3 hours in.
Settings and map
What settings are in place on HURT LOCKER?
Its name does not state a gather rate for HURT LOCKER. The group limit is 12 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on HURT LOCKER?
HURT LOCKER uses a procedural map of size 4,000 with seed 225798380, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
Is HURT LOCKER busy?
Out of 200 slots, 0 are filled on HURT LOCKER right now. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
What position does HURT LOCKER hold in the server rankings?
Over the last seven days, HURT LOCKER is #5,953 by player hours, among the top 27% of all ranked servers.
Join info
How do you get into HURT LOCKER?
To join, open Rust, hit F1, and enter client.connect 104.143.3.247:28159. Or click Launch Rust on this page to open the game through Steam and connect.
