HellZone, Inc.
Online 104.159.135.138:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 133/ 2000
- 351/ 2000
- 63/ 200
- 57/ 250
- 47/ 200
- 142/ 200
Quick answers
Tags and search
Where does HellZone, Inc. appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry HellZone, Inc. are: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on HellZone, Inc.?
HellZone, Inc.'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is HellZone, Inc. lag-free?
Average server fps for the last 48 hours was 117, and the lowest was 80. The entity count reached a high of 207,061, covering buildings, deployables and everything else. 5,663 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find HellZone, Inc.?
HellZone, Inc. does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 104.159.135.138:28015.
What's the uptime like for HellZone, Inc.?
Right now HellZone, Inc. is online. Its reported uptime shows a restart about 5 days 11 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is HellZone, Inc. on?
Rust network protocol 2634 and build 167584 is what HellZone, Inc. runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does HellZone, Inc. wipe?
HellZone, Inc.'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 15 hours.
What happens on wipe day at HellZone, Inc.?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to HellZone, Inc.?
No gather rate appears in the name of HellZone, Inc.. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is disabled.
What's the map on HellZone, Inc.?
HellZone, Inc. uses a procedural map of size 6,000 with seed 81754, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on HellZone, Inc.?
Right now 0 players are on HellZone, Inc., which has 50 slots. Across the last seven days, the typical count has been 0 players.
What position does HellZone, Inc. hold in the server rankings?
Over the last seven days, HellZone, Inc. is #15,797 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into HellZone, Inc.?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.159.135.138:28015.