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Dive report

The Signal

Online NA 104.192.227.51:28015 checked 10m ago

moddedoxidepve
Drop in
0/ 30 players now 0% full
07-day averagepeak –
#15,797ranktop 72% · #1571 in NA
92d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does The Signal appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry The Signal are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on The Signal?

gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies here; v2631 (Protocol): This server runs game protocol 2631, so your game must match that version to join; cs158240 (Build): This server runs build 158240; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): Its browser listing sits under North America — that is the tag list The Signal puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on The Signal?

It averaged 40 server fps over the last 48 hours, with a low of 24. Buildings, deployables and all other world objects added up to as many as 129,628 entities. 4,878 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of The Signal?

The Signal lists North America as its location, with the NA tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 104.192.227.51:28015.

What's the uptime like for The Signal?

Right now The Signal is online. The uptime it gives puts the last restart at roughly 16 days 2 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is The Signal on?

Rust network protocol 2631 and build 158240 is what The Signal runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does The Signal wipe?

Too few wipes are on record for The Signal to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 92 days 17 hours.

Map and rules

Which rules and settings is The Signal running?

Its name does not state a gather rate for The Signal. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on The Signal?

A game-generated procedural map of size 4,500 with seed 1337 is in play on The Signal. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player count

What's the population like on The Signal?

Out of 30 slots, 0 are filled on The Signal right now. The seven-day average for players here is 0.

Where does The Signal sit in the rankings?

Over the last seven days The Signal sits at #15,797 on player hours, which is #1,571 in North America and inside the top 72% of all ranked servers.

How to join

What's the way to join The Signal?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.192.227.51:28015.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2631,^p,NA,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies here.
v2631
Protocol This server runs game protocol 2631, so your game must match that version to join.
cs158240
Build This server runs build 158240.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.