Test Server
Offline 104.234.116.82:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 401/ 425
- 596/ 600
- 373/ 425
- 711/ 750
- 110/ 200
- 307/ 325
Quick answers
Tags and filters
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Test Server?
No region comes from Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 104.234.116.82:28015.
Is Test Server up, and how often does it stay online?
Right now Test Server is offline, having last been seen 34 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.
What Rust version is Test Server on?
On Windows, Test Server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Test Server wipe?
Too few wipes are on record for Test Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 days 9 hours.
Rules and settings
Which rules and settings is Test Server running?
No gather rate appears in the name of Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Test Server?
A procedural map, generated by the game, is in play on Test Server.
Player count
How many players are on Test Server?
The last sighting of Test Server was 34 days 9 hours ago; it is offline right now.
What's Test Server's rank among Rust servers?
For player hours in the last seven days, Test Server ranks #15,126, within the top – of ranked servers.
Getting in
What's the process to join Test Server?
Open Rust and press F1, then type client.connect 104.234.116.82:28015. Alternatively, click Launch Rust on this page to join via Steam.