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Dive report

Pyro Test Server

Online 104.234.251.154:28035 checked 9m ago

quad moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#8,181ranktop 37%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 37% of all ranked servers, and #445 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 21:22 UTC6d ago 1 – running 0
Wed 7 Oct, 06:17 UTC11d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC11d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC15d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC23d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Pyro Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Pyro Test Server are: Modded Rust servers and Rust roleplay servers. Its entry appears under the filters Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should you read the tags on Pyro Test Server?

The server browser shows these tags for Pyro Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is Pyro Test Server lag-free?

The last 48 hours saw an average of 57 server fps, never dropping below 28. Buildings, deployables and all other world objects added up to as many as 107,450 entities. 4,706 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is Pyro Test Server in?

There is no published region for Pyro Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 104.234.251.154:28035.

Is Pyro Test Server up, and how often does it stay online?

Pyro Test Server is live as of this check. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Pyro Test Server on?

On Windows, Pyro Test Server runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Pyro Test Server wipe?

No next wipe can be predicted for Pyro Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 18 hours is how long ago this world came into being.

What happens on wipe day at Pyro Test Server?

The average peak across recent wipes is 1 players. 12 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 67% of recent wipes. By day 2, the pop had dropped under half.

Map and rules

What settings are in place on Pyro Test Server?

Its name does not state a gather rate for Pyro Test Server. A group can have at most 4 players (quad). It runs roleplay, roleplay with towns, jobs and rules. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Pyro Test Server?

The map on Pyro Test Server is procedural and size 4,250, generated by the game with seed 1905085736. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on Pyro Test Server?

Out of 50 slots, 0 are filled on Pyro Test Server right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 09:00 UTC drew the most players, 1 on average.

What position does Pyro Test Server hold in the server rankings?

For player hours in the last seven days, Pyro Test Server ranks #8,181, within the top 37% of ranked servers. It ranks #445 among quad servers.

Join info

How do you get into Pyro Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.234.251.154:28035. You can find its website at https://discord.com/invite/sCQCaHTNdX.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^r,gmrust,cs166586,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build The build number is 166586.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.