Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 70% in NA, and #503 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC13d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC14d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 75
- 23/ 200
- 1/ 150
- 0/ 50
- 89/ 100
- 34/ 200
Quick answers
Tags and search
Where does Naval Deep Sea / Power Trip appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Naval Deep Sea / Power Trip are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): In the server browser it appears under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is Naval Deep Sea / Power Trip lag-free?
The last 48 hours saw an average of 6 server fps, never dropping below 5. Buildings, deployables and all other world objects added up to as many as 135,203 entities. Memory use peaked at 5,196 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 104.238.229.68:29015.
What's the uptime like for Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip is live as of this check. The uptime it gives puts the last restart at roughly 43 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Naval Deep Sea / Power Trip?
On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Naval Deep Sea / Power Trip wipe?
The only wipe Naval Deep Sea / Power Trip takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 13 days 10 hours. The tags list wipes scheduled every month.
What happens on wipe day at Naval Deep Sea / Power Trip?
Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings are in place on Naval Deep Sea / Power Trip?
No gather rate appears in the name of Naval Deep Sea / Power Trip. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
What's the map on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip uses a procedural map of size 4,800 with seed 1425121626, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Procedural.
Player stats
What's the population like on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip is holding 0 players on its 100 slots at the moment. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
Where does Naval Deep Sea / Power Trip sit in the rankings?
Naval Deep Sea / Power Trip ranks #10,046 for player hours over the last seven days, #1,301 in North America and in the top 46% of ranked servers. It ranks #503 among quad servers.
Join info
How do you get into Naval Deep Sea / Power Trip?
Open Rust and press F1, then type client.connect 104.238.229.68:29015. Alternatively, click Launch Rust on this page to join via Steam.