GSH - Plugin Development
Online 104.243.44.106:25040 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does GSH - Plugin Development appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry GSH - Plugin Development are: Modded Rust servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on GSH - Plugin Development?
gmvanilla (Game mode): Vanilla survival gameplay; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list GSH - Plugin Development puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is GSH - Plugin Development lag-free?
The last 48 hours saw an average of 239 server fps, never dropping below 230. At its peak it carried 4,413 entities, including buildings and deployables. The top memory figure was 2,754 MB. What players notice as lag comes from low fps and a rising entity count.
What location is GSH - Plugin Development in?
GSH - Plugin Development does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 104.243.44.106:25040.
Is GSH - Plugin Development up, and how often does it stay online?
Right now GSH - Plugin Development is online. The uptime it gives puts the last restart at roughly 25 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for GSH - Plugin Development?
Rust network protocol 2634 and build 167781 is what GSH - Plugin Development runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does GSH - Plugin Development wipe?
GSH - Plugin Development's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 27 hours.
Rules and settings
What settings and rules have been applied to GSH - Plugin Development?
No gather rate appears in the name of GSH - Plugin Development. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
Which map is active on GSH - Plugin Development?
GSH - Plugin Development uses a procedural map of size 1,000 with seed 1, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
How many players are on GSH - Plugin Development?
Right now 0 players are on GSH - Plugin Development, which has 40 slots. The seven-day average for players here is 0.
What position does GSH - Plugin Development hold in the server rankings?
For player hours in the last seven days, GSH - Plugin Development ranks #15,843, within the top 72% of ranked servers.
Getting in
What's the way to join GSH - Plugin Development?
To join, open Rust, hit F1, and enter client.connect 104.243.44.106:25040. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/gsh.