LOCAL LAB [no EAC]
Offline 104.28.159.54:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does LOCAL LAB [no EAC] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL LAB [no EAC]: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on LOCAL LAB [no EAC]?
The server browser shows these tags for LOCAL LAB [no EAC]: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): Other players aren't a threat; the world is. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is LOCAL LAB [no EAC] in?
LOCAL LAB [no EAC] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 104.28.159.54:28015.
How reliable is LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] is down at the moment; it was last up 29 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 18 September 2026.
What is the Rust version for LOCAL LAB [no EAC]?
On Windows, LOCAL LAB [no EAC] runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does LOCAL LAB [no EAC] wipe?
LOCAL LAB [no EAC]'s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 30 days 13 hours.
Rules and settings
Which rules and settings is LOCAL LAB [no EAC] running?
The name of LOCAL LAB [no EAC] contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on LOCAL LAB [no EAC]?
The map on LOCAL LAB [no EAC] is procedural, made by the game.
Player count
How many players are on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] was last seen 29 days 7 hours ago and is offline as you read this.
What's LOCAL LAB [no EAC]'s rank among Rust servers?
For player hours in the last seven days, LOCAL LAB [no EAC] ranks #13,785, within the top – of ranked servers.
How to join
What's the way to join LOCAL LAB [no EAC]?
To join, open Rust, hit F1, and enter client.connect 104.28.159.54:28015. Or click Launch Rust on this page to open the game through Steam and connect.