LOCAL LAB [no EAC]
Offline 104.28.163.160:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does LOCAL LAB [no EAC] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL LAB [no EAC]: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What's the meaning of the tags on LOCAL LAB [no EAC]?
The server browser shows these tags for LOCAL LAB [no EAC]: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 104.28.163.160:28015.
Is LOCAL LAB [no EAC] up, and how often does it stay online?
The server LOCAL LAB [no EAC] is not reachable at the moment; the last sighting was 22 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for LOCAL LAB [no EAC]?
Rust network protocol 2633 and build 164530 is what LOCAL LAB [no EAC] runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does LOCAL LAB [no EAC] wipe?
The wipes recorded for LOCAL LAB [no EAC] are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 30 days 17 hours.
Rules and settings
What settings and rules have been applied to LOCAL LAB [no EAC]?
No gather rate appears in the name of LOCAL LAB [no EAC]. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] uses a game-generated procedural map.
Player stats
How many players are on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] was last seen 22 days 7 hours ago and is offline as you read this.
Where does LOCAL LAB [no EAC] sit in the rankings?
Over the last seven days, LOCAL LAB [no EAC] is #14,901 by player hours, among the top 64% of all ranked servers.
How to join
How do you get into LOCAL LAB [no EAC]?
To join, open Rust, hit F1, and enter client.connect 104.28.163.160:28015. Or click Launch Rust on this page to open the game through Steam and connect.