Local_Test
Offline 104.28.217.175:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 136/ 200
- 339/ 350
- 728/ 800
- 227/ 275
- 110/ 200
- 252/ 275
Quick answers
Tags and listings
Where does Local_Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local_Test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Local_Test?
Local_Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Local_Test in?
No region comes from Local_Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 104.28.217.175:28015.
How reliable is Local_Test?
Right now Local_Test is offline, having last been seen 5 days 18 hours ago. Over the past full 7 days it stayed up for 2 of 168 hours, or 1%. 16 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local_Test?
Rust network protocol 2634 and build 167584 is what Local_Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Local_Test follow for wipes?
Too few wipes are on record for Local_Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 19 hours is how long ago this world came into being.
What happens on wipe day at Local_Test?
Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings are in place on Local_Test?
Its name does not state a gather rate for Local_Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Local_Test?
Local_Test uses a game-generated procedural map.
Player count
Is Local_Test busy?
The last sighting of Local_Test was 5 days 18 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
Where does Local_Test sit in the rankings?
Over the last seven days, Local_Test is #15,850 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Local_Test?
Open Rust and press F1, then type client.connect 104.28.217.175:28015. Alternatively, click Launch Rust on this page to join via Steam.