ipv4 test
Offline 104.28.24.176:28215 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 217/ 225
- 524/ 525
- 595/ 650
- 173/ 200
- 251/ 250
- 136/ 200
Quick answers
Tags and filters
Where does ipv4 test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ipv4 test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ipv4 test?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list ipv4 test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is ipv4 test in?
ipv4 test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 104.28.24.176:28215.
Is ipv4 test up, and how often does it stay online?
Right now ipv4 test is offline, having last been seen 24 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 23 September 2026.
What is the Rust version for ipv4 test?
On Linux, ipv4 test runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
When does ipv4 test wipe?
The wipes recorded for ipv4 test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 24 days 10 hours is how long ago this world came into being.
Map and rules
What settings are in place on ipv4 test?
Its name does not state a gather rate for ipv4 test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on ipv4 test?
A procedural map, generated by the game, is in play on ipv4 test.
Player stats
How many players are on ipv4 test?
The last sighting of ipv4 test was 24 days 10 hours ago; it is offline right now.
Where does ipv4 test sit in the rankings?
Over the last seven days, ipv4 test is #15,551 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join ipv4 test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.28.24.176:28215.