viztest
Offline 104.34.41.89:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:33 UTC5h ago | – | – | running | 0 |
| Sat 17 Oct, 21:18 UTC17h ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 472/ 475
- 593/ 600
- 254/ 375
- 762/ 800
- 80/ 200
- 394/ 375
Quick answers
Tags and filters
Where does viztest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry viztest are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on viztest?
gmrust (Game mode): This is the standard Rust survival experience; mp8 (Max players): It holds 8 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list viztest puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is viztest in?
No region comes from viztest. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 104.34.41.89:28015.
How reliable is viztest?
The server viztest is not reachable at the moment; the last sighting was 5 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What Rust version is viztest on?
Rust network protocol 2634 and build 167781 is what viztest runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does viztest wipe?
Too few wipes are on record for viztest to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to viztest?
No gather rate appears in the name of viztest. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on viztest?
A procedural map, generated by the game, is in play on viztest.
Player count
What's the population like on viztest?
Right now viztest is offline, with its last appearance 5 hours ago. Across the last seven days, the typical count has been 0 players.
What's viztest's rank among Rust servers?
For player hours in the last seven days, viztest ranks #15,800, within the top 72% of ranked servers.
How to join
What's the process to join viztest?
To join, open Rust, hit F1, and enter client.connect 104.34.41.89:28015. Or click Launch Rust on this page to open the game through Steam and connect.