OTCHO
Offline 105.111.234.36:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 130/ 350
- 94/ 400
- 108/ 150
- 11/ 200
- 21/ 200
- 21/ 200
Quick answers
Tags and listings
Where does OTCHO appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OTCHO are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What's the meaning of the tags on OTCHO?
gmsoftcore (Game mode): The mode is softcore, which is easier; mp50 (Max players): It holds 50 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list OTCHO puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of OTCHO?
OTCHO does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 105.111.234.36:28015.
How reliable is OTCHO?
Right now OTCHO is offline, having last been seen 11 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for OTCHO?
Rust network protocol 2634 and build 166652 is what OTCHO runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does OTCHO wipe?
The wipes recorded for OTCHO are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days ago.
Settings and map
What settings are in place on OTCHO?
The name of OTCHO contains no gather rate. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on OTCHO?
The map on OTCHO is procedural, made by the game.
Player stats
What's the population like on OTCHO?
OTCHO was last seen 11 days 6 hours ago and is offline as you read this.
Where does OTCHO sit in the rankings?
Over the last seven days, OTCHO is #15,961 by player hours, among the top 71% of all ranked servers. Within the quad group, its position is #633.
Join info
How do you get into OTCHO?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 105.111.234.36:28015.