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Dive report

core_main

Offline 107.13.210.75:28015 checked 6h ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#4,648ranktop 21%
93d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5211:0002:0007:0013:0018:0000:00

Hourly average and peak, UTC.

Server performance

010020030040011:0002:0007:0013:0018:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep10 Oct14 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctThu 16 Jul
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:58 UTC7d ago 2 – running 1
Thu 16 Jul, 09:14 UTC93d ago – – 86.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does core_main appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry core_main are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all.

How should you read the tags on core_main?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; v2223 (Protocol): The protocol is 2223; a different version won't get you in; ptrak (Networking): Standard RakNet networking; hd9562fd7 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list core_main puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does core_main perform?

The last 48 hours saw an average of 246 server fps, never dropping below 237. At its peak it carried 129,570 entities, including buildings and deployables. Memory use peaked at 1,513 MB. Players experience lag when fps drops and entities climb.

Where can you find core_main?

No region comes from core_main. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 107.13.210.75:28015.

Is core_main up, and how often does it stay online?

Right now core_main is offline, having last been seen 6 hours ago. The uptime it gives puts the last restart at roughly 24 hours ago. It was up 82% of the time over the last full 7 days, 137 of 168 hours. Rust Going Deep has had it on record since 19 September 2026.

What is the Rust version for core_main?

The version on core_main is Rust network protocol 2223, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does core_main wipe?

The wipes recorded for core_main are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 93 days 22 hours.

What can you expect on wipe day at core_main?

The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 31 hours in.

Settings and map

Which rules and settings is core_main running?

No gather rate appears in the name of core_main. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on core_main?

core_main uses a procedural map of size 4,500 with seed 87583452, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on core_main?

Right now core_main is offline, with its last appearance 6 hours ago. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.

What's core_main's rank among Rust servers?

For player hours in the last seven days, core_main ranks #4,648, within the top 21% of ranked servers.

Getting in

How do you get into core_main?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 107.13.210.75:28015.

What each one means

Server tags

Published as mp50,ptrak,v2223,hd9562fd7,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
v2223
Protocol The protocol is 2223; a different version won't get you in.
ptrak
Networking Standard RakNet networking.

Other

hd9562fd7
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.