Home LAN PvE
Online 108.45.40.223:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 401/ 425
- 596/ 600
- 373/ 425
- 711/ 750
- 110/ 200
- 307/ 325
Quick answers
Tags and filters
Where does Home LAN PvE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Home LAN PvE are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Home LAN PvE?
The server browser shows these tags for Home LAN PvE: gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): The slot count is 8; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Home LAN PvE?
Home LAN PvE does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 108.45.40.223:28015.
What's the uptime like for Home LAN PvE?
Home LAN PvE is live as of this check. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is Home LAN PvE on?
Rust network protocol 2634 and build 167781 is what Home LAN PvE runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does Home LAN PvE wipe?
Home LAN PvE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 17 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Home LAN PvE running?
The name of Home LAN PvE contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Home LAN PvE?
A procedural map, generated by the game, is in play on Home LAN PvE.
Player count
What's the population like on Home LAN PvE?
Out of 8 slots, 0 are filled on Home LAN PvE right now. Across the last seven days, the typical count has been 0 players.
What's Home LAN PvE's rank among Rust servers?
For player hours in the last seven days, Home LAN PvE ranks #15,807, within the top 72% of ranked servers.
Join info
What's the way to join Home LAN PvE?
Open Rust and press F1, then type client.connect 108.45.40.223:28015. Alternatively, click Launch Rust on this page to join via Steam.