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Dive report

Joey&tanya love server

Offline 109.135.43.95:28015 checked 34d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
–rankscore 0
48d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Joey&tanya love server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Joey&tanya love server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Joey&tanya love server?

Joey&tanya love server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): This server runs build 160556; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Joey&tanya love server in?

No region comes from Joey&tanya love server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 109.135.43.95:28015.

Is Joey&tanya love server up, and how often does it stay online?

The server Joey&tanya love server is not reachable at the moment; the last sighting was 34 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Joey&tanya love server?

The version on Joey&tanya love server is Rust network protocol 2632 and build 160556, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Joey&tanya love server wipe?

Too few wipes are on record for Joey&tanya love server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 48 days 13 hours ago.

Settings and map

What settings are in place on Joey&tanya love server?

No gather rate appears in the name of Joey&tanya love server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on Joey&tanya love server?

The map on Joey&tanya love server is procedural, made by the game.

Player stats

Is Joey&tanya love server busy?

The last sighting of Joey&tanya love server was 34 days 18 hours ago; it is offline right now.

Join info

How do you get into Joey&tanya love server?

To join, open Rust, hit F1, and enter client.connect 109.135.43.95:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol The protocol is 2632; a different version won't get you in.
cs160556
Build This server runs build 160556.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.