[TEST] LOST ISLAND [TEST]
Offline 109.195.37.2:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 24 October, 06:08 UTC, in 6d 2h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 2hSat 24 Oct, 06:08 UTC
- 13d 2hSat 31 Oct, 06:08 UTC
- 18d 15hThu 5 Nov, 19:00 UTCFW
- 20d 2hSat 7 Nov, 06:08 UTC
- 27d 2hSat 14 Nov, 06:08 UTC
- 34d 2hSat 21 Nov, 06:08 UTC
- 41d 2hSat 28 Nov, 06:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 06:08 UTC21h ago | – | – | running | 0 |
| Thu 15 Oct, 11:05 UTC2d ago | 1 | – | 1.8 days | 0 |
| Mon 12 Oct, 16:09 UTC5d ago | 0 | – | 2.8 days | 0 |
| Tue 22 Sep, 10:23 UTC25d ago | 0 | – | 20.2 days | 0 |
| Mon 21 Sep, 11:47 UTC26d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 2/ 100
- 0/ 200
- 3/ 250
- 5/ 50
- 6/ 30
- 3/ 75
Quick answers
Tags and listings
Where does [TEST] LOST ISLAND [TEST] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [TEST] LOST ISLAND [TEST] are: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What's the meaning of the tags on [TEST] LOST ISLAND [TEST]?
[TEST] LOST ISLAND [TEST]'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on [TEST] LOST ISLAND [TEST]?
Average server fps for the last 48 hours was 118, and the lowest was 83. The entity count reached a high of 116,508, covering buildings, deployables and everything else. Memory use peaked at 2,772 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find [TEST] LOST ISLAND [TEST]?
[TEST] LOST ISLAND [TEST] does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 109.195.37.2:28015.
What's the uptime like for [TEST] LOST ISLAND [TEST]?
Right now [TEST] LOST ISLAND [TEST] is offline, having last been seen 2 hours ago. The uptime it gives puts the last restart at roughly 2 hours ago. In the last full 7 days, 58 of 168 hours were online, 35% uptime. 18 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for [TEST] LOST ISLAND [TEST]?
The version on [TEST] LOST ISLAND [TEST] is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does [TEST] LOST ISLAND [TEST] wipe?
The prediction follows its tag because too few of [TEST] LOST ISLAND [TEST]'s wipes are on record to confirm the schedule. Expect the next wipe on Saturday 24 October at 06:08 UTC. This world has been running since 21 hours ago. Wipes are scheduled weekly, according to its tags.
What happens on wipe day at [TEST] LOST ISLAND [TEST]?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 2 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is [TEST] LOST ISLAND [TEST] running?
The name of [TEST] LOST ISLAND [TEST] contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on [TEST] LOST ISLAND [TEST]?
[TEST] LOST ISLAND [TEST] uses a procedural map of size 4,500 with seed 327, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
Is [TEST] LOST ISLAND [TEST] busy?
Right now [TEST] LOST ISLAND [TEST] is offline, with its last appearance 2 hours ago. For the past week, players averaged 0 with a high of 1.
What position does [TEST] LOST ISLAND [TEST] hold in the server rankings?
For player hours in the last seven days, [TEST] LOST ISLAND [TEST] ranks #15,666, within the top 71% of ranked servers.
Getting in
What's the way to join [TEST] LOST ISLAND [TEST]?
To join, open Rust, hit F1, and enter client.connect 109.195.37.2:28015. Or click Launch Rust on this page to open the game through Steam and connect. https://lostisland.gamestores.app is its website.
