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Dive report

[TEST] LOST ISLAND [TEST]

Offline 109.195.37.2:28015 checked 2h ago

weekly wipes moddedoxidepve
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#15,666ranktop 71%
21h agolast wipeweekly schedule
6d 2hnext wipeSat 24 Oct, 06:08 UTC

Players

AveragePeakWipe
0123404:0013:0018:0000:0008:0000:00Wiped Sat 17 Oct, 06:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020004:0013:0018:0000:0008:0000:00Wiped Sat 17 Oct, 06:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 24 October, 06:08 UTC, in 6d 2h. Its weekly schedule tag · low confidence

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 6d 2h
    Sat 24 Oct, 06:08 UTC
  • 13d 2h
    Sat 31 Oct, 06:08 UTC
  • 18d 15h
    Thu 5 Nov, 19:00 UTC
    FW
  • 20d 2h
    Sat 7 Nov, 06:08 UTC
  • 27d 2h
    Sat 14 Nov, 06:08 UTC
  • 34d 2h
    Sat 21 Nov, 06:08 UTC
  • 41d 2h
    Sat 28 Nov, 06:08 UTC

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 06:08 UTC21h ago – – running 0
Thu 15 Oct, 11:05 UTC2d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC5d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC25d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC26d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [TEST] LOST ISLAND [TEST] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [TEST] LOST ISLAND [TEST] are: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What's the meaning of the tags on [TEST] LOST ISLAND [TEST]?

[TEST] LOST ISLAND [TEST]'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on [TEST] LOST ISLAND [TEST]?

Average server fps for the last 48 hours was 118, and the lowest was 83. The entity count reached a high of 116,508, covering buildings, deployables and everything else. Memory use peaked at 2,772 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find [TEST] LOST ISLAND [TEST]?

[TEST] LOST ISLAND [TEST] does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 109.195.37.2:28015.

What's the uptime like for [TEST] LOST ISLAND [TEST]?

Right now [TEST] LOST ISLAND [TEST] is offline, having last been seen 2 hours ago. The uptime it gives puts the last restart at roughly 2 hours ago. In the last full 7 days, 58 of 168 hours were online, 35% uptime. 18 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for [TEST] LOST ISLAND [TEST]?

The version on [TEST] LOST ISLAND [TEST] is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does [TEST] LOST ISLAND [TEST] wipe?

The prediction follows its tag because too few of [TEST] LOST ISLAND [TEST]'s wipes are on record to confirm the schedule. Expect the next wipe on Saturday 24 October at 06:08 UTC. This world has been running since 21 hours ago. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at [TEST] LOST ISLAND [TEST]?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 2 hours passed before the crowd peaked.

Rules and settings

Which rules and settings is [TEST] LOST ISLAND [TEST] running?

The name of [TEST] LOST ISLAND [TEST] contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on [TEST] LOST ISLAND [TEST]?

[TEST] LOST ISLAND [TEST] uses a procedural map of size 4,500 with seed 327, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is [TEST] LOST ISLAND [TEST] busy?

Right now [TEST] LOST ISLAND [TEST] is offline, with its last appearance 2 hours ago. For the past week, players averaged 0 with a high of 1.

What position does [TEST] LOST ISLAND [TEST] hold in the server rankings?

For player hours in the last seven days, [TEST] LOST ISLAND [TEST] ranks #15,666, within the top 71% of ranked servers.

Getting in

What's the way to join [TEST] LOST ISLAND [TEST]?

To join, open Rust, hit F1, and enter client.connect 109.195.37.2:28015. Or click Launch Rust on this page to open the game through Steam and connect. https://lostisland.gamestores.app is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^w,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.