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Dive report

BunnieBee's

Online 109.230.243.207:11500 checked 9m ago

quad moddedoxidesoftcore
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02.557.51011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 72% of all ranked servers, and #636 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does BunnieBee's appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry BunnieBee's are: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on BunnieBee's?

gmsoftcore (Game mode): Softcore rules apply, making it easier; mp20 (Max players): It holds 20 players; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list BunnieBee's puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is BunnieBee's lag-free?

The last 48 hours saw an average of 10 server fps, never dropping below 10. At its peak it carried 65,702 entities, including buildings and deployables. 2,042 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of BunnieBee's?

There is no published region for BunnieBee's. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 109.230.243.207:11500.

What's the uptime like for BunnieBee's?

BunnieBee's is up and reachable at the moment. According to its reported uptime, the last restart was about 23 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 2 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for BunnieBee's?

The version on BunnieBee's is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does BunnieBee's wipe?

The wipes recorded for BunnieBee's are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 11 hours ago.

Rules and settings

Which rules and settings is BunnieBee's running?

The name of BunnieBee's contains no gather rate. A group can have at most 4 players (quad). softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on BunnieBee's?

BunnieBee's uses a procedural map of size 3,500 with seed 6738, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on BunnieBee's?

Out of 20 slots, 0 are filled on BunnieBee's right now. The seven-day average for players here is 0.

What's BunnieBee's's rank among Rust servers?

For player hours in the last seven days, BunnieBee's ranks #15,826, within the top 72% of ranked servers. Within the quad group, its position is #636.

Join info

What's the way to join BunnieBee's?

To join, open Rust, hit F1, and enter client.connect 109.230.243.207:11500. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply, making it easier.
mp20
Max players It holds 20 players.
ts4
Group limit Teams max out at 4.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.