Test
Offline 109.252.87.15:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 215/ 300
- 400/ 475
- 248/ 250
- 154/ 225
- 171/ 250
- 204/ 275
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2617 (Protocol): To join, your game has to be on protocol 2617; cs140244 (Build): It's on build 140244; ptrak (Networking): The network layer is RakNet, Rust's default; $reu2 (Region code): Region: eu2. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Test?
No region is published by Test, and the region code is eu2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 109.252.87.15:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 27 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
The version on Test is Rust network protocol 2617 and build 140244, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Test wipe?
The wipes recorded for Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 42 days 8 hours ago.
Settings and map
What settings and rules have been applied to Test?
Its name does not state a gather rate for Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on Test?
The map on Test is procedural, made by the game.
Player count
What's the population like on Test?
The last sighting of Test was 27 days 17 hours ago; it is offline right now.
What's Test's rank among Rust servers?
Over the last seven days, Test is #15,508 by player hours, among the top – of all ranked servers.
How to join
What's the way to join Test?
Open Rust and press F1, then type client.connect 109.252.87.15:28015. Alternatively, click Launch Rust on this page to join via Steam.