Local_Offline_Server
Offline 110.53.234.183:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 247/ 225
- 572/ 525
- 565/ 650
- 154/ 200
- 300/ 250
- 159/ 200
Quick answers
Tags and filters
Where does Local_Offline_Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local_Offline_Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local_Offline_Server?
The server browser shows these tags for Local_Offline_Server: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Local_Offline_Server in?
Local_Offline_Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 110.53.234.183:28015.
Is Local_Offline_Server up, and how often does it stay online?
Local_Offline_Server is down at the moment; it was last up 33 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 14 September 2026.
What Rust version is Local_Offline_Server on?
On Windows, Local_Offline_Server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Local_Offline_Server follow for wipes?
The wipes recorded for Local_Offline_Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 23 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Local_Offline_Server running?
The name of Local_Offline_Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on Local_Offline_Server?
The map on Local_Offline_Server is procedural, made by the game.
Player stats
What's the population like on Local_Offline_Server?
The last sighting of Local_Offline_Server was 33 days 15 hours ago; it is offline right now.
What position does Local_Offline_Server hold in the server rankings?
Over the last seven days, Local_Offline_Server is #15,025 by player hours, among the top – of all ranked servers.
Join info
How do you get into Local_Offline_Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 110.53.234.183:28015.