Local_Offline_Server
Offline 110.53.234.92:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 277/ 300
- 589/ 600
- 474/ 500
- 136/ 200
- 479/ 525
- 215/ 250
Quick answers
Tags and listings
Where does Local_Offline_Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local_Offline_Server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local_Offline_Server?
The server browser shows these tags for Local_Offline_Server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Local_Offline_Server?
Local_Offline_Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 110.53.234.92:28015.
What's the uptime like for Local_Offline_Server?
The server Local_Offline_Server is not reachable at the moment; the last sighting was 33 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 14 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local_Offline_Server on?
The version on Local_Offline_Server is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Local_Offline_Server wipe?
The wipes recorded for Local_Offline_Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 34 days is how long ago this world came into being.
Map and rules
Which rules and settings is Local_Offline_Server running?
No gather rate appears in the name of Local_Offline_Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Local_Offline_Server?
The map on Local_Offline_Server is procedural, made by the game.
Player stats
Is Local_Offline_Server busy?
Local_Offline_Server was last seen 33 days 22 hours ago and is offline as you read this.
Where does Local_Offline_Server sit in the rankings?
For player hours in the last seven days, Local_Offline_Server ranks #12,918, within the top – of ranked servers.
Join info
What's the way to join Local_Offline_Server?
To join, open Rust, hit F1, and enter client.connect 110.53.234.92:28015. Or click Launch Rust on this page to open the game through Steam and connect.