test
Offline 111.185.1.104:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 15:27 UTC31d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 407/ 450
- 191/ 200
- 593/ 600
- 309/ 325
- 313/ 325
- 423/ 450
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of test?
No region comes from test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 111.185.1.104:28015.
What's the uptime like for test?
The server test is not reachable at the moment; the last sighting was 30 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
Rust network protocol 2633 and build 163794 is what test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does test wipe?
The wipes recorded for test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 31 days 5 hours is how long ago this world came into being.
What happens on wipe day at test?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
Rules and settings
What settings are in place on test?
The name of test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on test?
A procedural map, generated by the game, is in play on test.
Population
How many players are on test?
test was last seen 30 days 3 hours ago and is offline as you read this.
Where does test sit in the rankings?
For player hours in the last seven days, test ranks #13,286, within the top – of ranked servers.
How to join
How do you get into test?
Open Rust and press F1, then type client.connect 111.185.1.104:28015. Alternatively, click Launch Rust on this page to join via Steam.