Solo Local Test
Offline 112.213.162.205:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and listings
Where does Solo Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Solo Local Test are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Solo Local Test?
The server browser shows these tags for Solo Local Test: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Solo Local Test in?
No region comes from Solo Local Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 112.213.162.205:28015.
What's the uptime like for Solo Local Test?
The server Solo Local Test is not reachable at the moment; the last sighting was 29 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What Rust version is Solo Local Test on?
On Windows, Solo Local Test runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe info
How often does Solo Local Test wipe?
Solo Local Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 32 days 20 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to Solo Local Test?
The name of Solo Local Test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Solo Local Test?
A procedural map, generated by the game, is in play on Solo Local Test.
Player stats
What's the population like on Solo Local Test?
Right now Solo Local Test is offline, with its last appearance 29 days ago.
Where does Solo Local Test sit in the rankings?
For player hours in the last seven days, Solo Local Test ranks #15,398, within the top – of ranked servers.
Getting in
What's the process to join Solo Local Test?
To join, open Rust, hit F1, and enter client.connect 112.213.162.205:28015. Or click Launch Rust on this page to open the game through Steam and connect.