Solo Local Test
Offline 112.213.162.243:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 301/ 300
- 558/ 600
- 464/ 500
- 131/ 200
- 519/ 525
- 212/ 250
Quick answers
Tags and listings
Where does Solo Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Solo Local Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Solo Local Test?
Solo Local Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Solo Local Test?
Solo Local Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 112.213.162.243:28015.
What's the uptime like for Solo Local Test?
Right now Solo Local Test is offline, having last been seen 32 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What is the Rust version for Solo Local Test?
Rust network protocol 2633 and build 163794 is what Solo Local Test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Solo Local Test wipe?
The wipes recorded for Solo Local Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 32 days 20 hours ago.
Map and rules
What settings are in place on Solo Local Test?
Its name does not state a gather rate for Solo Local Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Solo Local Test?
Solo Local Test uses a game-generated procedural map.
Population
Is Solo Local Test busy?
Solo Local Test was last seen 32 days 19 hours ago and is offline as you read this.
What's Solo Local Test's rank among Rust servers?
For player hours in the last seven days, Solo Local Test ranks #15,416, within the top – of ranked servers.
Join info
How do you get into Solo Local Test?
To join, open Rust, hit F1, and enter client.connect 112.213.162.243:28015. Or click Launch Rust on this page to open the game through Steam and connect.