TestServer
Offline 114.224.142.169:10241 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, and #608 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What's the meaning of the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): The build number is 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find TestServer?
No region comes from TestServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 114.224.142.169:10241.
What's the uptime like for TestServer?
TestServer is down at the moment; it was last up 13 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2634 and build 166494, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 7 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to TestServer?
No gather rate appears in the name of TestServer. A group can have at most 4 players (quad). It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player stats
What's the population like on TestServer?
The last sighting of TestServer was 13 days 20 hours ago; it is offline right now.
Where does TestServer sit in the rankings?
For player hours in the last seven days, TestServer ranks #13,843, within the top 61% of ranked servers. Among servers in the quad category, it holds #608.
Getting in
What's the process to join TestServer?
To join, open Rust, hit F1, and enter client.connect 114.224.142.169:10241. Or click Launch Rust on this page to open the game through Steam and connect.