TestServer
Offline 114.224.192.9:10241 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #594 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of TestServer?
There is no published region for TestServer. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 114.224.192.9:10241.
Is TestServer up, and how often does it stay online?
Right now TestServer is offline, having last been seen 9 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 8 October 2026.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does TestServer wipe?
The wipes recorded for TestServer are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 4 hours is how long ago this world came into being.
Map and rules
What settings are in place on TestServer?
Its name does not state a gather rate for TestServer. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on TestServer?
Right now TestServer is offline, with its last appearance 9 days 17 hours ago.
What's TestServer's rank among Rust servers?
Over the last seven days, TestServer is #13,631 by player hours, among the top 62% of all ranked servers. Among servers in the quad category, it holds #594.
How to join
What's the way to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 114.224.192.9:10241.