TestServer
Offline 114.224.221.211:10241 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, and #607 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TestServer?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 114.224.221.211:10241.
How reliable is TestServer?
The server TestServer is not reachable at the moment; the last sighting was 8 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 9 October 2026.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 167231 is what TestServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does TestServer follow for wipes?
The wipes recorded for TestServer are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 4 hours.
Settings and map
What settings are in place on TestServer?
Its name does not state a gather rate for TestServer. 4 players (quad) is the cap for a group. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on TestServer?
The last sighting of TestServer was 8 days 18 hours ago; it is offline right now.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #14,813 by player hours, among the top 67% of all ranked servers. Within the quad group, its position is #607.
Join info
What's the process to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 114.224.221.211:10241.