TestServer
Online 114.224.223.198:10241 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, and #515 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is TestServer in?
TestServer does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 114.224.223.198:10241.
What's the uptime like for TestServer?
Right now TestServer is online. The first sighting by Rust Going Deep was on 21 October 2026.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 167231 is what TestServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does TestServer follow for wipes?
The wipes recorded for TestServer are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 days 2 hours ago.
Map and rules
What settings are in place on TestServer?
No gather rate appears in the name of TestServer. 4 players (quad) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Population
What's the population like on TestServer?
Out of 100 slots, 1 are filled on TestServer right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #11,229 by player hours, among the top 52% of all ranked servers. It ranks #515 among quad servers.
Join info
What's the process to join TestServer?
To join, open Rust, hit F1, and enter client.connect 114.224.223.198:10241. Or click Launch Rust on this page to open the game through Steam and connect.