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Dive report

TestServer

Online 114.225.154.59:10241 checked 14m ago

quad moddedoxide
Drop in
0/ 100 players now 0% full
17-day averagepeak 1
#10,907ranktop 49%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75105:0006:0007:0008:0009:0010:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 49% of all ranked servers, and #521 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TestServer appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TestServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags on TestServer?

The server browser shows these tags for TestServer: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is TestServer in?

TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 114.225.154.59:10241.

What's the uptime like for TestServer?

TestServer is live as of this check. The first sighting by Rust Going Deep was on 18 October 2026.

What Rust version is TestServer on?

The version on TestServer is Rust network protocol 2634 and build 167231, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does TestServer follow for wipes?

Too few wipes are on record for TestServer to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 6 hours ago.

Settings and map

What settings and rules have been applied to TestServer?

The name of TestServer contains no gather rate. 4 players (quad) is the cap for a group. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Player count

How many players are on TestServer?

Right now 0 players are on TestServer, which has 100 slots. The seven-day average is 1 players, with a peak of 1. At 07:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does TestServer hold in the server rankings?

Over the last seven days, TestServer is #10,907 by player hours, among the top 49% of all ranked servers. Within the quad group, its position is #521.

Getting in

How do you get into TestServer?

To join, open Rust, hit F1, and enter client.connect 114.225.154.59:10241. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build The build number is 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.