TestServer
Online 114.225.154.59:10241 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers, and #521 of the quad servers (top 64%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): The build number is 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is TestServer in?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 114.225.154.59:10241.
What's the uptime like for TestServer?
TestServer is live as of this check. The first sighting by Rust Going Deep was on 18 October 2026.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2634 and build 167231, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does TestServer follow for wipes?
Too few wipes are on record for TestServer to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 6 hours ago.
Settings and map
What settings and rules have been applied to TestServer?
The name of TestServer contains no gather rate. 4 players (quad) is the cap for a group. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Player count
How many players are on TestServer?
Right now 0 players are on TestServer, which has 100 slots. The seven-day average is 1 players, with a peak of 1. At 07:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #10,907 by player hours, among the top 49% of all ranked servers. Within the quad group, its position is #521.
Getting in
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 114.225.154.59:10241. Or click Launch Rust on this page to open the game through Steam and connect.