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Dive report

testtest

Offline EA 115.136.156.43:28015 checked 9d ago

Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,639ranktop 62% · #473 in EA
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:52 UTC15d ago 1 – running 1
Mon 14 Sep, 07:12 UTC34d ago 1 halved by day 1 18.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does testtest appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include testtest: Rust community servers, going deep. The server list shows it under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on testtest?

The server browser shows these tags for testtest: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; EA (East Asia): The server browser lists it under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of testtest?

Its location is Asia, according to the EA tag testtest displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 115.136.156.43:28015.

Is testtest up, and how often does it stay online?

Right now testtest is offline, having last been seen 9 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.

What Rust version is testtest on?

The version on testtest is Rust network protocol 2634 and build 167231, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does testtest wipe?

testtest's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 22 hours is how long ago this world came into being.

What happens on wipe day at testtest?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to testtest?

Its name does not state a gather rate for testtest. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on testtest?

The map on testtest is procedural, made by the game.

Population

Is testtest busy?

The last sighting of testtest was 9 days ago; it is offline right now.

Where does testtest sit in the rankings?

testtest ranks #13,639 for player hours over the last seven days, #473 in Asia and in the top 62% of ranked servers.

Getting in

How do you get into testtest?

To join, open Rust, hit F1, and enter client.connect 115.136.156.43:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build This server runs build 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.