CTZ-Local
Offline 115.69.181.94:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 188/ 225
- 356/ 425
- 241/ 250
- 137/ 200
- 140/ 200
- 184/ 250
Quick answers
Tags and listings
Where does CTZ-Local appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry CTZ-Local are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on CTZ-Local?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list CTZ-Local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find CTZ-Local?
No region comes from CTZ-Local. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 115.69.181.94:28015.
What's the uptime like for CTZ-Local?
CTZ-Local is down at the moment; it was last up 6 days 16 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for CTZ-Local?
Rust network protocol 2634 and build 167398 is what CTZ-Local runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does CTZ-Local wipe?
The wipes recorded for CTZ-Local are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 18 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to CTZ-Local?
The name of CTZ-Local contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on CTZ-Local?
The map on CTZ-Local is procedural, made by the game.
Player stats
What's the population like on CTZ-Local?
Right now CTZ-Local is offline, with its last appearance 6 days 16 hours ago. The seven-day average for players here is 0.
What position does CTZ-Local hold in the server rankings?
For player hours in the last seven days, CTZ-Local ranks #15,853, within the top 72% of ranked servers.
How to join
What's the process to join CTZ-Local?
Open Rust and press F1, then type client.connect 115.69.181.94:28015. Alternatively, click Launch Rust on this page to join via Steam.