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Dive report

SCPVE - TEST - RICK

Offline EA 117.90.232.29:28015 checked 14h ago

monthly wipes moddedoxidepvesoftcore
Drop in
0/ 10 players now 0% full
17-day averagepeak 2
#6,552ranktop 30% · #405 in EA
15d agolast wipemonthly schedule
18d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75105:0007:0009:0010:0009:0011:00Wiped Fri 16 Oct, 07:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020005:0007:0009:0010:0009:0011:00Wiped Fri 16 Oct, 07:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 30% of all ranked servers, top 74% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe · high confidence

usual gap1.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 18d 17h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:45 UTC1d ago – – running 0
Mon 5 Oct, 07:03 UTC12d ago 2 held half 11 days 0
Fri 2 Oct, 09:53 UTC15d ago 2 held half 2.9 days 2
Fri 2 Oct, 03:06 UTC15d ago 2 – 0.3 days 0
Tue 29 Sep, 16:24 UTC18d ago 2 held half 2.4 days 0
Mon 28 Sep, 06:51 UTC19d ago 2 – 1.4 days 1
Sat 26 Sep, 09:32 UTC21d ago 2 – 1.9 days 0
Fri 25 Sep, 15:51 UTC22d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does SCPVE - TEST - RICK appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry SCPVE - TEST - RICK are: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates SCPVE - TEST - RICK?

A rustpve.top hostname comes from SCPVE - TEST - RICK, and from 1 other server we track, which points to the same operator running both.

What's the meaning of the tags on SCPVE - TEST - RICK?

The server browser shows these tags for SCPVE - TEST - RICK: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^s (Softcore): It's softcore, so a death leaves you with part of your inventory; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is SCPVE - TEST - RICK lag-free?

It averaged 102 server fps over the last 48 hours, with a low of 92. The entity count reached a high of 136,555, covering buildings, deployables and everything else. 3,863 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find SCPVE - TEST - RICK?

SCPVE - TEST - RICK lists Asia as its location, with the EA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 117.90.232.29:28015.

How reliable is SCPVE - TEST - RICK?

SCPVE - TEST - RICK is down at the moment; it was last up 14 hours ago. According to its reported uptime, the last restart was about 1 hours ago. It was up 25% of the time over the last full 7 days, 42 of 168 hours. The first sighting by Rust Going Deep was on 17 September 2026.

What is the Rust version for SCPVE - TEST - RICK?

On Windows, SCPVE - TEST - RICK runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does SCPVE - TEST - RICK wipe?

The only wipe SCPVE - TEST - RICK takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 15 days 13 hours ago. Its tags publish a wipe schedule that runs monthly.

What can you expect on wipe day at SCPVE - TEST - RICK?

Recent wipes have averaged a busiest crowd of 2 players. 10 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Rules and settings

Which rules and settings is SCPVE - TEST - RICK running?

The name of SCPVE - TEST - RICK contains no gather rate. Up to 8 players per group, which is the default. It runs softcore, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.

Which map is active on SCPVE - TEST - RICK?

The map on SCPVE - TEST - RICK is procedural and size 4,500, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: 亚特兰大 : 行尸走肉.

Player count

Is SCPVE - TEST - RICK busy?

Right now SCPVE - TEST - RICK is offline, with its last appearance 14 hours ago. For the past week, players averaged 1 with a high of 2. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

What position does SCPVE - TEST - RICK hold in the server rankings?

Over the last seven days SCPVE - TEST - RICK sits at #6,552 on player hours, which is #405 in Asia and inside the top 30% of all ranked servers.

Join info

What's the way to join SCPVE - TEST - RICK?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 117.90.232.29:28015. https://rustimg.rustpve.top/QUN/QQ.png is its website.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^s
Softcore It's softcore, so a death leaves you with part of your inventory.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.