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Dive report

[JP][PVE]UC-RUST-Server

Online 118.27.225.39:28015 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [JP][PVE]UC-RUST-Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [JP][PVE]UC-RUST-Server: Modded Rust servers. Its entry appears under the filters Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on [JP][PVE]UC-RUST-Server?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list [JP][PVE]UC-RUST-Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on [JP][PVE]UC-RUST-Server?

It averaged 52 server fps over the last 48 hours, with a low of 2. Buildings, deployables and all other world objects added up to as many as 105,538 entities. Memory use peaked at 3,058 MB. What players notice as lag comes from low fps and a rising entity count.

What location is [JP][PVE]UC-RUST-Server in?

The name of [JP][PVE]UC-RUST-Server points to Asia, even without a region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 118.27.225.39:28015.

What's the uptime like for [JP][PVE]UC-RUST-Server?

[JP][PVE]UC-RUST-Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 12 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is [JP][PVE]UC-RUST-Server on?

The version on [JP][PVE]UC-RUST-Server is Rust network protocol 2633 and build 162929, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does [JP][PVE]UC-RUST-Server wipe?

[JP][PVE]UC-RUST-Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 10 hours is how long ago this world came into being.

Settings and map

Which rules and settings is [JP][PVE]UC-RUST-Server running?

No gather rate appears in the name of [JP][PVE]UC-RUST-Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on [JP][PVE]UC-RUST-Server?

A game-generated procedural map of size 4,000 with seed 1337 is in play on [JP][PVE]UC-RUST-Server. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player count

How many players are on [JP][PVE]UC-RUST-Server?

[JP][PVE]UC-RUST-Server is holding 0 players on its 50 slots at the moment. Across the last seven days, the typical count has been 0 players.

What's [JP][PVE]UC-RUST-Server's rank among Rust servers?

For player hours in the last seven days, [JP][PVE]UC-RUST-Server ranks #15,826, within the top 72% of ranked servers.

Join info

How do you get into [JP][PVE]UC-RUST-Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 118.27.225.39:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs162929
Build This server runs build 162929.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.