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Dive report

[JP] Japan Kyushu Main 初心者鯖

Online EA 118.27.226.8:28015 checked 12m ago

weekly wipes vanilla
Drop in
6/ 150 players now 4% full
117-day averagepeak 45
#1,009ranktop 5% · #97 in EA
10h agolast wipeweekly schedule
6d 13hnext wipeSat 24 Oct, 09:59 UTC

Players

AveragePeakWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Fri 16 Oct, 09:08 UTCWIPEWiped Sat 17 Oct, 09:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Fri 16 Oct, 09:08 UTCWIPEWiped Sat 17 Oct, 09:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct6 Oct10 Oct13 Oct17 Oct

Top 5% of all ranked servers, top 18% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 24 October, 09:59 UTC, in 6d 13h. Its weekly schedule tag · low confidence

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak13players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

  • 6d 13h
    Sat 24 Oct, 09:59 UTC
  • 13d 13h
    Sat 31 Oct, 09:59 UTC
  • 18d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  • 20d 13h
    Sat 7 Nov, 09:59 UTC
  • 27d 13h
    Sat 14 Nov, 09:59 UTC
  • 34d 13h
    Sat 21 Nov, 09:59 UTC
  • 41d 13h
    Sat 28 Nov, 09:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctTue 29 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 32, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:59 UTC10h ago – – running 4
Fri 16 Oct, 09:08 UTC1d ago – – – 3
Fri 9 Oct, 09:08 UTC8d ago 32 halved by day 5 7 days 0
Fri 2 Oct, 15:21 UTC15d ago 2 held half 6.7 days 0
Tue 29 Sep, 12:07 UTC18d ago 5 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [JP] Japan Kyushu Main 初心者鯖 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [JP] Japan Kyushu Main 初心者鯖: Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Average players: 10+ on average.

What's the meaning of the tags on [JP] Japan Kyushu Main 初心者鯖?

[JP] Japan Kyushu Main 初心者鯖's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; EA (East Asia): The server browser lists it under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on [JP] Japan Kyushu Main 初心者鯖?

It averaged 56 server fps over the last 48 hours, with a low of 47. The entity count reached a high of 131,291, covering buildings, deployables and everything else. 3,962 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is [JP] Japan Kyushu Main 初心者鯖 in?

The EA tag marks [JP] Japan Kyushu Main 初心者鯖 as being in Asia. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 118.27.226.8:28015.

How reliable is [JP] Japan Kyushu Main 初心者鯖?

Right now [JP] Japan Kyushu Main 初心者鯖 is online. According to its reported uptime, the last restart was about 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 29 September 2026.

What is the Rust version for [JP] Japan Kyushu Main 初心者鯖?

Rust network protocol 2634 and build 167781 is what [JP] Japan Kyushu Main 初心者鯖 runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does [JP] Japan Kyushu Main 初心者鯖 follow for wipes?

The prediction follows its tag because too few of [JP] Japan Kyushu Main 初心者鯖's wipes are on record to confirm the schedule. Expect the next wipe on Saturday 24 October at 09:59 UTC. The world you are on now was created 10 hours. Its tags carry a wipe schedule that runs weekly.

What happens on wipe day at [JP] Japan Kyushu Main 初心者鯖?

Recent wipes have averaged a busiest crowd of 13 players. 29 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 33% of the time. By day 3.5, the pop had dropped under half.

Rules and settings

What settings are in place on [JP] Japan Kyushu Main 初心者鯖?

Its name does not state a gather rate for [JP] Japan Kyushu Main 初心者鯖. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

What's the map on [JP] Japan Kyushu Main 初心者鯖?

The map on [JP] Japan Kyushu Main 初心者鯖 is procedural and size 4,500, generated by the game with seed 20261017. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on [JP] Japan Kyushu Main 初心者鯖?

Out of 150 slots, 6 are filled on [JP] Japan Kyushu Main 初心者鯖 right now. For the past week, players averaged 11 with a high of 45. Over the last 48 hours, 15:00 UTC drew the most players, 43 on average.

Where does [JP] Japan Kyushu Main 初心者鯖 sit in the rankings?

Over the last seven days [JP] Japan Kyushu Main 初心者鯖 sits at #1,009 on player hours, which is #97 in Asia and inside the top 5% of all ranked servers.

Getting in

What's the way to join [JP] Japan Kyushu Main 初心者鯖?

To join, open Rust, hit F1, and enter client.connect 118.27.226.8:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/GDvhtNegh.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp150
Max players The slot count is 150.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.