Rust Custom Server - Review / Build
Offline 119.105.5.171:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:21 UTC18d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 179/ 999
- 50/ 999
- 78/ 150
- 148/ 100
- 55/ 100
- 0/ 100
Quick answers
Tags and filters
Where does Rust Custom Server - Review / Build appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Custom Server - Review / Build: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Rust Custom Server - Review / Build?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list Rust Custom Server - Review / Build puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Rust Custom Server - Review / Build?
No region comes from Rust Custom Server - Review / Build. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 119.105.5.171:28015.
What's the uptime like for Rust Custom Server - Review / Build?
The server Rust Custom Server - Review / Build is not reachable at the moment; the last sighting was 16 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Rust Custom Server - Review / Build on?
Rust network protocol 2633 and build 165217 is what Rust Custom Server - Review / Build runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Rust Custom Server - Review / Build wipe?
The wipes recorded for Rust Custom Server - Review / Build are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 18 days 10 hours.
What happens on wipe day at Rust Custom Server - Review / Build?
Across its recent wipes, the average busiest point drew 2 players. 15 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to Rust Custom Server - Review / Build?
The name of Rust Custom Server - Review / Build contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Player count
Is Rust Custom Server - Review / Build busy?
The last sighting of Rust Custom Server - Review / Build was 16 days 20 hours ago; it is offline right now.
What position does Rust Custom Server - Review / Build hold in the server rankings?
For player hours in the last seven days, Rust Custom Server - Review / Build ranks #16,408, within the top 69% of ranked servers.
Join info
How do you get into Rust Custom Server - Review / Build?
To join, open Rust, hit F1, and enter client.connect 119.105.5.171:28015. Or click Launch Rust on this page to open the game through Steam and connect.