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Dive report

Rust Custom Server - Review / Build

Offline 119.105.5.171:28015 checked 16d ago

moddedcarbon
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#16,408ranktop 69%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 00:21 UTC18d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Custom Server - Review / Build appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Custom Server - Review / Build: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Rust Custom Server - Review / Build?

gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list Rust Custom Server - Review / Build puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Rust Custom Server - Review / Build?

No region comes from Rust Custom Server - Review / Build. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 119.105.5.171:28015.

What's the uptime like for Rust Custom Server - Review / Build?

The server Rust Custom Server - Review / Build is not reachable at the moment; the last sighting was 16 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Rust Custom Server - Review / Build on?

Rust network protocol 2633 and build 165217 is what Rust Custom Server - Review / Build runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Rust Custom Server - Review / Build wipe?

The wipes recorded for Rust Custom Server - Review / Build are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 18 days 10 hours.

What happens on wipe day at Rust Custom Server - Review / Build?

Across its recent wipes, the average busiest point drew 2 players. 15 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings and rules have been applied to Rust Custom Server - Review / Build?

The name of Rust Custom Server - Review / Build contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Player count

Is Rust Custom Server - Review / Build busy?

The last sighting of Rust Custom Server - Review / Build was 16 days 20 hours ago; it is offline right now.

What position does Rust Custom Server - Review / Build hold in the server rankings?

For player hours in the last seven days, Rust Custom Server - Review / Build ranks #16,408, within the top 69% of ranked servers.

Join info

How do you get into Rust Custom Server - Review / Build?

To join, open Rust, hit F1, and enter client.connect 119.105.5.171:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players There are 5 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.