Connected
Offline 120.207.159.227:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 364/ 375
- 586/ 600
- 395/ 475
- 123/ 200
- 631/ 625
- 248/ 250
Quick answers
Tags and listings
Where does Connected appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Connected are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Connected?
The server browser shows these tags for Connected: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Connected?
No region comes from Connected. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 120.207.159.227:28015.
What's the uptime like for Connected?
Connected is down at the moment; it was last up 18 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 30 September 2026.
What is the Rust version for Connected?
The version on Connected is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Connected wipe?
The wipes recorded for Connected are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 23 days 1 hours ago.
Map and rules
What settings and rules have been applied to Connected?
Its name does not state a gather rate for Connected. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Connected?
The map on Connected is procedural, made by the game.
Player stats
How many players are on Connected?
The last sighting of Connected was 18 days 5 hours ago; it is offline right now.
Where does Connected sit in the rankings?
For player hours in the last seven days, Connected ranks #16,839, within the top 70% of ranked servers.
Join info
What's the process to join Connected?
Open Rust and press F1, then type client.connect 120.207.159.227:28015. Alternatively, click Launch Rust on this page to join via Steam.